You play as Travis Touchdown, a gamer and (according the weapons mistress, unless I misheard) an otaku.

Travis has essentially three basic attacks: a high and low beam katana attack differentiated by the position of the Wii-mote (upright for high and flat for low), a high and low physical attack which can be used to stun enemies temporarily and finally Wii motion controls that are either wrestling or finishing moves. Some might complain that this results in a repetitive, button mashing fighting system that grows wearisome after the first three or four hours. If one was going to play straight through the game and not take any breaks (and for the record I generally play for an hour or two) then I could see this being true, but again there are those boss battles.
Let me just say that it has been a long time since a game's bosses really challenged me and I can't fully express just how happy it made me to really work for a victory. Every battle ended with my life meter at next to nothing and it took me a few minutes after the battle to calm down and let my heart beat return to normal. That's right, my heart was pounding because the battles were that suspenseful! But to clarify, it's not the violence. The blood and dismemberment is incredibly stylized and before you have any time to take in the destruction of your foe they disappear in an exploding cloud of blood. Sounds pretty gruesome, but it is so unrealistic that I had little problem tolerating it. Part of that may also be attributed to the speed at which you move from enemy to enemy; you don't have time to take in a great deal of the violence.

The city of Santa Destroy is a quasi sandbox environment. I say quasi because if GTA has a sandbox with lots of cool buckets, shovels, molds, and other kids to play with then NMH is a sandbox with an old cracked shovel and a bunch of sand bees. It's low on detail and weak on fun things to do. Also, as a less important point, your motorcycle in the game controls like junk. It feels like a brick and not a fun brick either.
All in all I'd have to give the game an 8/10. While there are some truly frustrating elements and the graphics at times leave a lot to be desired, the fighting mechanic is so enjoyable that I'm willing to excuse some of its faults. There is nothing more important to me then gameplay, it out weighs all of the frills because ultimately if I can't pick up the controller and smile it's not worth my money. Also, there is a slight element of upgrading and customization (through working out, buying new weapons and finding/buying new clothes) which adds a little depth. No More Heroes is fun and if you're in need of something to kill the time until Super Smash Bros. Brawl then it is definitely a good investment. It's probably the best M-rated Wii game out there as well and it can't hurt to support games for the hardcore on Wii.
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